FAQ
Things people ask us. Updated when we learn something new.
- What is regamethreads?
- An independent, self-hosted live-streaming archive for competitive match replays and scrim broadcasts. Think of it as the small-internet version of a streaming platform — a few dozen channels, no ads, no algorithm.
- How is this different from regular video sites?
- regamethreads broadcasts are live (or rebroadcasts of past sessions, clearly tagged Rerun). The home page autoplays the top live stream so you can scan what's on without clicking around.
- Why does the home page autoplay?
- It's muted by default. We start the hero stream as soon as the page loads so the visual feels alive — same pattern as most modern streaming sites. Pause it any time.
- How do broadcasters go live?
- Right now, every channel is hand-curated. Reach out to hello@trystreammode.one with a sample of your scrim or replay reel. We don't run open ingest — we'd rather have 30 great channels than 3,000 mediocre ones.
- Do I have to sign in?
- Browsing is fully anonymous. Sign-in is only required to follow channels (so we can remember your list across devices) and to subscribe to broadcasters.
- Why is the bandwidth so high when I leave a channel open?
- Live streams are real HLS — the player keeps a small forward buffer so playback doesn't stutter. If you'd rather conserve data, close the tab or pause the player.
- Where can I download a VOD?
- Direct downloads aren't supported. VODs play through the same HLS pipeline as live broadcasts; the underlying segments belong to the channel owner.
- What is trystreammode.live?
- Our companion live-broadcast service. Same content as regamethreads, delivered over a low-latency UDP transport for in-bracket viewers who want the lowest possible latency. It's an experimental layer; the regamethreads HLS path remains the primary delivery.